My article, "Managing a Mod Team: Lessons learned producing Hostile Takeover 2050", is live on GameDev.net
Glad to see it's finally released. Check it out here
My article, "Managing a Mod Team: Lessons learned producing Hostile Takeover 2050", is live on GameDev.net
Glad to see it's finally released. Check it out here
I've decided to release the code for this program under the zLib license. The zLib license is very liberal and should allow anyone to do pretty much anything with.
I spent a little bit of time cleaning up the code and removing some old incomplete/unused classes for features that I never finished. Hopefully this can help someone learn how to interface with USB devices in userspace or even act as the basis for some automated sentry gun webcam systems. If you do anything cool with this please let me know!
This has only been tested for compiling under the latest packages on Ubuntu 9.10. I have no idea if this still builds on windows, It's pointless for me to try as I no longer have a 32bit system and there is driver issues with libusb-win32 on 64 bit systems.
Swing by the downloads section to grab it!
My article on mod team management has finally been finished and Drew has set a date of Monday 15th February.
I'm super excited by this and can't wait to get some feedback on the article. I really hope that by sharing some of the lessons we learned and passing on advice helps some new teams out there avoid some of our issues and therefore focus more on development.
So I've finally finished the first draft for my article on project management lessons learned during the development of Hostile Takeover. The title is "Managing a Mod Team: Lessons learned producing Hostile Takeover 2050"
It currently stands at 9 pages, 4733 words. I've submitted it to Drew Sikora at GameDev.net, hoping to hear back from him soon about suggestions on improving it, or perhaps even getting it posted on GameDev.net.
I'm rather happy with how it's turned out. I feel there is some good information in there. I'm glad I have written it as it gave me a chance to look back at Hostile Takeover 2050 and see what worked, what didn't, and what we could have improved. This has allowed me to solidify in my head many of the project management lessons I learned during the development cycle.