2022 Has been a fantastic year. Rush Hour saw its initial release, and great progress has been made on the next version. Before I take a holiday break, I wanted to give a status update on Rush Hour and the plans for the near future.
Development beyond code
On Halloween 2021, I decided to try doing a mini game-jam style project. I wanted to make something simple, yet atmospheric. Possibly a simple wave based shooter. There was no solid plan, just an idea to make “something”. In this retrospective review, I share some of the goals, strengths and weaknesses of the project, and any lessons learned.
Have you looked at camouflage in games recently? It looks amazing. Yet, it doesn’t seem to stop you being seen in a split second. Is that a limitation of the technology or is it by design? Let’s have a look at some of the techniques and try recreating some of the ways game developers make camouflage look really good while still allowing easy visibility of characters.