A quick primer on the different types of system & cloud backups for developers, as well as information on forming good backup strategies.
News, Tutorials, and other articles
I outline some of the challenges of working from home in the games industry and my experience in how to mitigate these to keep a team effective.
Outlining 4 problem behaviours in Software Development teams, the roll on effects, and advice on how to eliminate or reduce these problems.
Configuring Jenkins to use Docker for on-demand agents
Configuring Windows agents for a Jenkins home lab.
Rush Hour has received an Epic MegaGrant! Rush Hour aims to level up real-time workflows for vehicle animation and build on what Unreal Engine already offers. By utilising vehicle AI, similar to what you would find in games, to act as a stunt driver, it reduces the work animators need to put in to get the physics looking correct and instead focus on directing the scene, all from within the same editor where you are building your environment.
Thanks to the generous support of Epic Games, Rush Hour is able to take several major steps forward. This will support the addition of several new features and improve existing aspects.
On Halloween 2021, I decided to try doing a mini game-jam style project. I wanted to make something simple, yet atmospheric. Possibly a simple wave based shooter. There was no solid plan, just an idea to make “something”. In this retrospective review, I share some of the goals, strengths and weaknesses of the project, and any lessons learned.