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Testing Texture
Testing Texture "Super Resolution" Techniques

After seeing Doom Neural Upscale 2X by hidfan, I became interested in testing out “super resolution” techniques on the images found in Rainbow Six and Rogue Spear.

Super Resolution is the process of taking a smaller image and generating extra detail to output a larger resolution image without just blurring the smaller image. Although there are many varied techniques to achieve the results, in this article I will be using an open source trained network, ESRGAN (Enhanced SRGAN), and an image upscaling service called LetsEnhance.io.

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Follow the Trail Development Retro Review.
Follow the Trail Development Retro Review.

On Halloween 2021, I decided to try doing a mini game-jam style project. I wanted to make something simple, yet atmospheric. Possibly a simple wave based shooter. There was no solid plan, just an idea to make “something”. In this retrospective review, I share some of the goals, strengths and weaknesses of the project, and any lessons learned.

Why Doesn't Camouflage Work in Games? - Ask A Game Dev
Why Doesn't Camouflage Work in Games? - Ask A Game Dev

Have you looked at camouflage in games recently? It looks amazing. Yet, it doesn’t seem to stop you being seen in a split second. Is that a limitation of the technology or is it by design? Let’s have a look at some of the techniques and try recreating some of the ways game developers make camouflage look really good while still allowing easy visibility of characters.

Leaning in Games With Your Webcam
Leaning in Games With Your Webcam

A proof-of-concept system to use a webcam to control leaning in games