Common Blender Fixes - Rush Hour

Support Note The Rush Hour Vehicle Toolkit Blender Addon assumes that you have a relatively clean, well-prepared model, or that you have the working knowledge of Blender to fix your source models. For convenience I have provided some instructions on simple fixes for common issues here, but model clean up and general Blender instructions are beyond the scope of Rush Hour, the Vehicle Toolkit, and GDCorner support. If you need more assistance on cleaning up a vehicle model, you’ll need to contact someone more familiar with modelling tools.

Common Issues and their solutions

Negative Scales → Apply Transforms

Missing geometry, “inside out” geometry → Check Normals

Vehicle not centering → Check bounds

Bad Bounds → Apply Transforms then Check unconnected vertices

Parents and inherited transforms → Clear Parents and Keep Transform

Fixes

Apply Transforms

Select all meshes by hovering mouse over viewport and press A

Go to the top left of the viewport and Click Object -> Apply -> All Transforms

Apply All Transforms

Apply All Transforms

Check Normals

In the top right of the viewport there is a button that looks like 2 overlapping circles with a drop down next to it, called Viewport Overlays

Click the Drop down

Turn on Face Orientation

Enable Face Orientation Overlay

Enable Face Orientation Overlay

The model should appear mostly Blue. If there are any Red parts, they will likely need to be corrected.

Face Orientation Overlay

Activate Face Orientation Overlay

If you do have inverted normals, select the mesh, go into edit mode, select all faces, and then go to the Mesh menu, Normals, Flip Normals.

Edit Mode

Select all

Flip Normals

This video is a reasonably good guide on how to flip normals on faces inside Blender.

https://www.youtube.com/watch?v=ZpK7To-YU4c

Check Bounds

Expand out the Rush Hour Advanced panel

Expand Rush Hour Advanced Vehicle Panel

Expand Rush Hour Advanced Vehicle Panel

Press Show Bounds

Show Bounds

Show Bounds

Your bounding boxes should be all within a reasonable volume for the car. In this example there is clearly one extending very far from the car and doesn’t make sense

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The common fixes for this are in this order:

  1. Apply Transforms
  2. Check unconnected vertices

Check Unconnected Vertices

Click on the mesh, or the bounding box of a mesh that is at fault.

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In the top left of the viewport go into Edit Mode

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You should now see a bunch of black and yellow dots, these are the vertices. If you see any hovering away from the geometry, like below, there is a unconnected vertices.

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Select them with the mouse

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Press del or delete on your keyboard and select Vertices

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After that, the bounding box should shrink back to normal

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Go back to object mode in the top left

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Clear Parents and Keep Transform

Remove any parent settings on any meshes by selecting all meshes by pressing A on your keyboard, then go to the Object menu, -> Parent -> Clear and Keep Transform

Clear Parents and Keep Transform